Yayınlar
2024
Haşmet Gürçay, Emek Barış Kepenek, Engin Cihat Tekin; Dijital Oyun Evreni, Nobel Bilimsel Eserler (2024),ISBN 978-625-393-651-8
2021
Avan Emre, Çapın Tolga Kurtuluş, Gürçay Haşmet, Çelikcan Ufuk; (2021). Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering; Computers & Graphics, Doi: 10.1016/j.cag.2021.09.016
Kamil Anıl Özfuttu, Haşmet Gürçay, A Leveraging Game Engines for Synthetic Data Aided Drone Detection, Proceedings of Eurasia Grahics 2021
Guillermic, R. -., Aksoy, E. C., Aritan, S., Erkinbaev, C., Paliwal, J., & Koksel, F., (2021). X -Ray microtomography imaging of red lentil puffed snacks: Processing conditions, microstructure and texture. FOOD RESEARCH INTERNATIONAL , vol.140.
2020
Ufuk Celikcan, Mehmet Bahadir Askin, Dilara Albayrak, Tolga K. Capin; Deep into Visual Saliency for Immersive VR Environments Rendered in Real-Time; Computers & Graphic; Volume 88, May 2020, Pages 70-82; https://doi.org/10.1016/j.cag.2020.03.006
Haşmet Gürçay; Autodesk Maya 2020 ile 3B Modelleme, (2020) Nobel Yayınevi, 214 Sayfa, ISBN: 978-625-402-906-6
Hacer İlhan, Tolga Çapın, Haşmet Gürçay; Searching for Similarities with Physical Features in Motion Capture Databases, Eurasiagraphics 2020
Tuna Çapar, Bernhard Eberhardt, Haşmet Gürçay; Improving the Use of Reflectance Transformation Imaging for Material Culture, Eurasiagraphics 2020
Contemporary Topics in Computer Graphics and Games Edited By Veysi İşler, Haşmet Gürçay, Hasan Kemal Süher and Güven Çatak; Peter Lang International Academic Publishers; DOI:https://doi.org/10.3726/b16279; ISBN:978-3-631-80523-7 2019
2019
Cebeci, B., Celikcan, U., Capin, T., 2019. A Comprehensive Study of the Affective and Physiological Responses Induced by Dynamic Virtual Reality Environments. Computer Animation and Virtual Worlds, 30(1):e1893, Doi:10.1002/cav.1893
Haşmet Gürçay, Emek Barış Kepenek, Engin Cihat Tekin., 2019, Türkiye' de Dijital Oyun ve Animasyon, Retro Yayıncılık, ISBN: 978-605-68112-3-4
Richard Johnsonbaugh, Kesikli Matematik, Çev.: Haşmet Gürçay; Nobel Akademik Yayıncılık, Ankara 2019
2017
Ufuk Celikcan, Sami Arpa, Tolga Capin; (2017) Image Reproduction with Compensation of Luminance Adaptation Signal, Image and Video Processing; DOI: 10.1007/s11760-016-0914-5
Zümra Kavafoğlu, Ersan Kavafoğlu, Arjan Egge (2017) Robust Standing Control with Posture Optimizations, Computer Animation and Virtual Worlds 2017 ; DOI:10.1002/cav.1746
Ömer Faruk Çangır, Haşmet Gürçay; Object Selection with New Generation Kinect Camera in 3D Environment, Eurasiagraphics 2017 Brave New Worlds Conference on Virtual and Interactive Realities Proceedings; 2017
2016
Zumra Kavafoglu, Ersan Kavafoglu, Gokcen Cimen, Tolga Capin, Hasmet Gurcay; (2016) STYLE BASED BIPED WALKING CONTROL, The Visual ComputerVol. 12, DOI 10.1007/s00371-016-1338-5
Özdinç, F., Tüzün, H., Ergün, E., Bayrak, F., & Kula, A. (2016) Usability testing of a three-dimensional library orientation game. In M. A. Garcia-Ruiz (Ed.), Games User Research: A Case Study Approach (pp. 77-95). Boca Raton, FL: CRC Press.
Tüzün, H., Alsancak-Sırakaya, D., Altıntaş-Tekin, A., & Yaşar-Eren, S. (2016). Üç-boyutlu çok-kullanıcılı sanal ortamlarda buradalığın incelenmesi (An investigation of presence in three-dimensional multi-user virtual environments). Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 31(3), 475-490.
Tüzün, H., Telli, E., & Alır, A. (2016). Usability testing of a 3D touch screen kiosk system for way-finding. Computers in Human Behavior, 61, 73-79. doi:10.1016/j.chb.2016.03.006
Tüzün, H., Özdinç, F.; (2016) The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation, Computers & Education, 94, 228-240. doi:10.1016/j.compedu.2015.12.005
2015
Zumra Kavafoglu, Ersan Kavafoglu, Arjan Egges; Robust balance shift control with posture optimization, Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, Pages 183-192, 2015
Gökçen Çimen, Zumra Kavafoglu, Ersan Kavafoglu, Tolga Çapın, Haşmet Gürçay; Skill learning based catching motion control, Computer Animation and Virtual Worlds, Volume 26, Issue 3-4, 2015
Ufuk Celikcan, Ilker O. Yaz, Tolga Capin; Example-Based Retargeting of Human Motion to Arbitrary Mesh Models, Computer Graphics Forum, Volume 34, Issue 1, February 2015 , Pages 216-227
Doğan, D., Çınar, M., Gökçe-Bilgiç, H., & Tüzün, H. (2015); Sarmal eğitsel oyun tasarımı modeline göre dijital oyun geliştirme süreci: örneği, Uluslararası Oyun ve Oyuncak Kongresi Bildiri Kitabı , Erzurum, Turkey (pp. 442-452).
2014
Zumra Kavafoglu, Hacer Ilhan, Ersan Kavafoglu, Hasmet Gurcay, Tolga Capin; Simple Vertical Human Climbing Control with End Effector State Machines, Eurasia Graphics 2014
Mehmet C. Mocan, Hacer Ilhan, Hasmet Gurcay, Ozlem Dikmetas, Erdem Karabulut, Ugur Erdener, Murat Irkec; The Expression and Comparison of Healthy and Ptotic Upper Eyelid Contours Using a Polynomial Mathematical Function, Current Eye Research, Volume 39, Issue 6, 2014
2013
Gökçen Çimen, Tolga Çapın, Hacer İlhan, Haşmet Gürçay; Classification of Human Motion based on Affective State Descriptors, Computer Animation and Virtual Worlds, Volume 24, Issue 3-4, 2013
Ufuk Celikcan , Gokcen Cimen, E. Bengu Kevinc, Tolga Capin; Attention-Aware Disparity Control in interactive environments, The Visual Computer, June 2013, Volume 29, Issue 6, pp 685-694
Best Paper Award
Tüzün, H., Akıncı, A., Kurtoğlu, M., Atal, D., & Pala, F.K. (2013). A study on the usability of a university registrar’s office website through the methods of authentic tasks and eye-tracking, The Turkish Online Journal of Educational Technology, 12(2), 26-38.
Akınci, A., & Tüzün, H. (2013, October); A content analysis: Teaching computer programming using educational robotics, National Convention of the Association for Educational Communications and Technology, Anaheim, CA.